Thursday, December 23, 2010

Thursday, April 29, 2010

Color Testing

I am trying to determine an interesting color scheme or technique that will blend into the character without drawing your attention to it. I want to avoid the flat "Cel" colors by adding levels of shading as well as textures. To do this in Toon Boom, I am using After Effects to composite all the pieces together.


I might be doing too many things to accomplish this, but I want have a blue jean texture in the farmer's overalls. Then I want to separate the characters from the background, throwing the background out of focus slightly. Here a green color is around the Farmer and Pig and a red color on the Farmer's overalls. The first pass, I'm keying out the red and putting a the denium texture on the level below it.



On a second pass, I am now removing the green background to reveal the background level below. This second pass is combined with other levels as well as the background and rendered out with sound track as a final shot.

Here's the final composite with a blurred out background photo of a farm.

Monday, April 19, 2010

Scene 05



This scene was animated on my Cintiq using ToonBoom.

Saturday, March 27, 2010

Back to the 2D!

Here I go, turning the Animation Bus around again and heading for the 2D on-ramp on the production freeway. I have decided to go this direction in order to give my brand new Cintiq a workout and see if its possible for me to make a "paperless" production. I have a handful of programs available to help me do this and it looks like I will have a bunch of free time available in April to work on making this film.

The Cintiq is like having a animation light table that you can draw images right on the monitor screen. This is the most natural way of drawing as opposed to drawing to the side of your body while looking at the screen with a normal Wacom tablet. I am using ToonBoom 4.5 to do the animation in and hoping to composite some elements into After Effects to give it a different look.

Wednesday, February 3, 2010

Alien Test Walk


This is just a rough test of the Alien walk.

Friday, January 1, 2010

New Year's Revolution!

Tis the new year and a time to get things done. I have some old Maya files of the Alien and the Farmer character as well as the beginning designs of props and locations which everyone can use to rebuild.

Neil Bonsteel has been working on rigging the Alien character and figuring out how to make the tenticle arms and legs move. He also is designing a rig which everyone can use for the project. Once he has tested and retested the Alien, I will let the animators take the Alien and get use to the rig before scenes are assigned.

I am considering a solution to finding a modeler/rigger for the Farmer and Pig characters. From the beginning of this project, I was animating this in 2D and thought it might be interesting to combine 2D with the 3D, CG world. The farmer and the pig characters would be composited together in a CG world where all the models, props, background elements, Aliens, the ship, tractor,etc.I will compiled a complete list of what needs to be build and or rigged. I would like to do a few test scenes with the Aliens to see what kind of look we can get using this process. I want to avoid a flat 2D cartoon slapped on a 3D render, so any other thoughts would be welcomed.

The Aliens should be able to do a lot of things.I want everyone to have fun with the Aliens, whereas the Farmer and pig will need to be treated more real in their motion. Being Aliens, they can squash,stretch and be more cartoony in general. They're bodies float above a scramble of tenticle legs that chase after the floaty upper half of the body. Here's a short test of what I'm talking about.