Tuesday, October 8, 2013

Animateducated Blog

I'm teaching two beginning Animation classes and have begun posting a blog dedicated to teaching traditional and other animation techniques. Most of the content walks students through the process of the different projects we are doing in class. Its going pretty good, but I still haven't gotten any feed back to find out what people think of it.

Check out, Animateducated and leave a comment, hopefully others will too.


Friday, May 24, 2013

ToonBoom Harmony

Background cycle from Toondini on Vimeo.

I took a 3 day test using ToonBoom Harmony and made this three days after. I really love this program and discovered that it has alot to offer. There are many similarities to Animate Pro, but they've added a whole node base setup allowing the user to see how things are put together in the network viewer. Plus they give you lots of extra controls to plug in and control the final composite. 

Monday, September 3, 2012

Acting in Animation

The above was created in ToonBoom Studio and will have a textured paper background on it when completed. This is the plan, although that may changed later. In fact, there has been a lot of changes to this project where animation scenes have gotten to an animatic stage and the filmmakers have decided to turn them back into still images, like a slide show.

I'm good at finding a visual joke in a scene if one is needed. The above scene involves a lot of acting and requires the character to act as if he is trying to figure out what is going on with him. Its a very simple scene, but needed subtle acting in the eyes and head moves. Its very easy to bring up those hands and start flailing about on-every-single-word-that-he-says. Instead, I got the hands out of this scene to see if I could make this character continue to tell his story with just his upper body. I also added a lot of pauses which I hope helps the character seem as if he doesn't know what he is going to say next. Please let me know what you think.

Wednesday, July 18, 2012

Learning Maya Animation

I recently finished teaching a group of high school students how to animate using Maya. They did a very good job learning as much as they could in 7 weeks and not one of them had to be pushed into the software. Here's their first CG animation using a simple character called the Johnny the Box project.

While teaching this class, I learned a lot as well. For one, most students begin animating a shot starting at frame one. They don't realize that their audience needs a little time to think about what they are watching. I had to slow them down and stress the importance of holding on the beginning shot for at least 10 frames before moving the character. One main key to animation is learning about timing.

You want your audience to see the character and you should hold on the shot longer, to allow the audience to see what the character is doing or what is their attitude. Also after a character is moving about, we need to hold to see him think or react. In 2D animation, there is a term called "moving hold". This is explained by Jeff Lew using 3D. The moving hold is where the body is in motion and then slows down but never completely stops. It moves into a pose and slowly keeps moving until it moves out of that position. In 2D, this was done in a lot of close up shots of the character's face to keep the drawing alive and not turning into a still drawing.

It was a good class since a lot of the kids would also learning other parts of the program like Dynamics. I would do a double take with a moving hold when I would see someone had created an animated fireball. Then I would ask them, "how did you do that?"

Sunday, July 15, 2012

the Nose sequence

This is the beginning of the animation from "One in a Billion" which I have referred to as "the Nose sequence" for lack of a better description. This is rough animation and I've been using After Effects for compositing the various segments to create one long scene. I only hope I am doing this right since there are still more animations to edit together to make up the final segment.

Thursday, July 12, 2012

Rough Animatic_ Airport Sequence

This is a rough animatic sequence which was all based on the soundtrack and very little direction from the client. The character designs were later changed to a more cartoony style. Unfortunately, this sequence was later turned into a series of still storyboard frames which the client preferred.

Tuesday, July 10, 2012